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Level 12 Blank Slate
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Total Medals Earned: 10,105 (From 1,236 different games.)
Defend US! 2 is a tower defense game that is quite fun, and has an excellent selection of towers - all of which are useful in some way (a rarity for TD games!!).
But like most games in this genre, it taps out when you've got too many towers/traps/bullets/enemies on the screen at the same time - making getting to Wave 50 and Beyond a real challenge. To be fair SpyzViridian has not limited the number of towers you can place - you just keep going till your computer can't handle it anymore. I did manage to place over 20 towers before it packed it in - at least one of each of the 17 tower types, plus quite a few low level Midas (it's how you can afford so many towers) (this is in fact I got the Polygamy medal) - but was well short of Wave 50.
When you crash seem related not just to the number of towers, but also how many of those towers are firing and how many creeps you have on screen. With that in mind, it's not too hard to work out a strategy to get to Wave 50 and beyond.
Don't get me wrong, it is still a challenge to get to Wave 50 without crashing - but it is possible, and I have done is several times. First you need to keep restarting the random survival map till you get something decent - I'll let you nut that one out for yourself.
Next, you should think about your aims:
- Limit the towers you put down.
- Keep traps to a minimum.
- Keep DPS up to keep creeps down!!
- Keep money rolling in with Titons and Midas. Midas need to be out front so the get as many hits in before the creeps die. Keep placing Titons ASAP.
- Use a few Bloodys - these are best just after the Midas. The Bloodys should kill the troops after they've runned the Midas gauntlet - this means the Bloodys should continually increase in DPS for free!!
- Use a Heavy as backup - it has the best damage per upgrade - so is good for finishing off stragglers that make it through.
- A Rocketlauncher is handy when you get hit with too many creeps for your Midas/Bloodys array to handle.
- One or two Toxics or Stickys will be needed as the upgrades eventually outstrip your ability to fund them. Toxics only need to be level 2, and Stickys only really need to be upgraded for more range (I usually don't bother).
- Make sure you mark Inhibitors ASAP. Also you might need to mark Healers (especially when they get tough!!)
Well here's a transcript of my last playthrough - bear in mind I've only noted the wave listed when I did a particular action - timing of upgrades / tower placement is critical - remember you want the Bloodys to kill the creeps, so I usually upgrade towers/place new ones when the creeps are getting too far outside the "kill zone" (i.e. the road in front of the Bloodys!!) The odd stragglers is OK, you just need to make sure your backup Heavy is strong enough to take them out in 1 or 2 hits. I have not noted when I marked Inhibitors (you need to mark all of them) nor Healers (I only marked the last one near Wave 50 - that one was just not going down without focused fire!!).
Wave 1 - new Bloody [T1]
Wave 2 - new Titon
Wave 4 - new Bloody (S of T1)
Wave 8 - new Titon
Wave 10 - new Midas x 2 (directly W of T1) [#1] [#2]
Wave 10 - new Titon
Wave 13 - new Titon & new Midas (edge of screen near path) [#3]
Wave 13 - upgrade both Bloodys to L2
Wave 15 - new Titon
Wave 16 - new Heavy upgraded to L4 (nearest home)
Wave 17 - new Midas x 2 (above 1 & 2) [#4] [#5]
Wave 17 - new Midas (next to 4&5) [#6]
Wave 17 - new Titon, new Rocketlauncher
Wave 19 - new Titon
Wave 19 - upgrade both Bloodys to L3, Heavy to L5
Wave 19 - new Titon
Wave 19 to 20 - upgrade five Midas to L2 (not #3)
Wave 21 - new Titon
Wave 22 - upgrade Midas #3 to L2
Wave 24 - new Titon
Wave 24 to 25 - upgrade four Midas to L3 (#1 #2 #4 #5)
Wave 26 - new Titon
Wave 27 - upgrade two Midas to L3 (#3 #6)
Wave 27 - upgrade Rocketlauncher to L3, Heavy to L8
Wave 27 - new Titon
Wave 28 - upgrade both Bloodys to L4
Wave 30 - new Titon
Wave 31 - new Titon
Wave 31 to 32 - upgrade five Midas to L4 (not #3)
Wave 32 - new Titon
Wave 33 - upgrade Rocketlauncher to L5
Wave 35 - new Titon
Wave 36 - new Titon, upgrade Midas to L4 (#3)
Wave 38 - new Titon
Wave 38 - upgrade six Midas to L5, upgrade Rocketlauncher to L6
Wave 40 - new Titon, new Supersniper upgraded to L2
Wave 40 - new Heavy (in front of Bloodys)
Wave 42 - new Titon, upgrade Supersniper to L3
Wave 44 - new Toxic x 2 both upgraded to L2
Wave 45 - new Titon, upgrade Supersniper to L4
Wave 46 - upgrade Supersniper to L5 (Investment!)
Wave 47 - upgrade Rocketlauncher to L7
Wave 47 - new Titon, upgrade Heavy #2 to L5
Wave 48 - oil on Heavy #1
Wave 49 - upgrade Heavy #1 to L9
Wave 50 - new Titon (YOU SHALL NOT PASS!)
Wave 51 - upgrade Heavy #1 to L10 (screen capture below)
I've numbered the Midas towers in the order I placed them.
From this point onwards, I just let the game play out (I sat there and did nothing): the first creep made it to camp at Wave 54 (with 2k titons in bank) and I got defeated at Wave 59 with over 4k titons in the bank - so do I think it might be possible to get to Wave 75...
In the end I used 14 towers, 1 Oil, and 22 Titons to make it to Wave 50 for this playthrough. I probably could have placed more Titons - but I was a bit slack at getting them placed ASAP - and may have got away without a sixth Midas or second Heavy... but hey - I knew my computer could handle quite a few more towers.
So good luck making it to Wave 50 and beyond!
What Wave did you make it to? My best was Wave 69 on a custom map before it crashed. I have no doubt I could do better even on a random map - but without a highscore chart, my motivation is purely personal - and right now my need to play TD has been satisfied.